top of page

Project
Deliverable Resources
Artificial Intelligence through A Contextual Game-based Learning Approach to Cultivating Digital Citizenship Behaviors
Our Resources
Publications

03.
Panjaburee, P., Intarakamhang, U., Srisawasdi, N. , Poompimol, S., & Tapingkae, P. (inpressed).
Predictors of active and inactive learners’ intention to use decision tree-based contextual mobile games for cultivating digital citizenship behaviour.
GAMES
In this project, four mini games has been creating to foster learners' citizenship behaviors in context of digital worlds.
-
Cyberbullying: Be upstanding
-
Safe online talk
-
The reality of drama
-
Cyberbulleying: crossing the line
The games has been designed to incoportaed AI engines for fostering learners' digital citizen behaviors.
VIDEOS
In this project, four mini games has been creating to foster learners' citizenship behaviors in context of digital worlds.

Digital Citizenship Behaviors Games
bottom of page